So far we've covered one-time tasks you do during project setup: picking a license, arranging the initial web site, etc. But the most important aspects of starting a new project are dynamic. Choosing a mailing list address is easy; ensuring that the list's conversations remain on-topic and productive is another matter entirely. For example, if the project is being opened up after years of closed, in-house development, its development processes will change, and you will have to prepare the existing developers for that change.
The first steps are the hardest, because precedents and expectations for future conduct have not yet been set. Stability in a project does not come from formal policies, but from a shared, hard-to-pin-down collective wisdom that develops over time. There are often written rules as well, but they tend to be essentially a distillation of the intangible, ever-evolving agreements that really guide the project. The written policies do not define the project's culture so much as describe it, and even then only approximately.
There are a few reasons why things work out this way. Growth and high turnover are not as damaging to the accumulation of social norms as one might think. As long as change does not happen too quickly, there is time for new arrivals to learn how things are done, and after they learn, they will help reinforce those ways themselves. Consider how children's songs survive for centuries. There are children today singing roughly the same rhymes as children did hundreds of years ago, even though there are no children alive now who were alive then. Younger children hear the songs sung by older ones, and when they are older, they in turn will sing them in front of other younger ones. The children are not engaging in a conscious program of transmission, of course, but the reason the songs survive is nonetheless that they are transmitted regularly and repeatedly. The time scale of free software projects may not be measured in centuries (we don't know yet), but the dynamics of transmission are much the same. The turnover rate is faster, however, and must be compensated for by a more active and deliberate transmission effort.
This effort is aided by the fact that people generally show up expecting and looking for social norms. That's just how humans are built. In any group unified by a common endeavor, people who join instinctively search for behaviors that will mark them as part of the group. The goal of setting precedents early is to make those "in-group" behaviors be ones that are useful to the project; once established, they will be largely self-perpetuating.
Following are some examples of specific things you can do to set good precedents. They're not meant as an exhaustive list, just as illustrations of the idea that setting a collaborative mood early helps a project tremendously. Physically, every developer may be working separately, but you can do a lot to make them feel like they're all working together in the same room. The more they feel this way, the more time they'll want to spend on the project. I chose these particular examples because situations like these seem to come up in most open source projects, and should be seen as opportunities to start things off on the right foot.
Even after you've taken the project public, you and the other founders will often find yourselves wanting to settle difficult questions by private communications among an inner circle. This is especially true in the early days of the project, when there are so many important decisions to make, and, usually, few people qualified to make them. All the obvious disadvantages of public discussions will loom palpably in front of you: the delay inherent in email conversations, the need to leave sufficient time for consensus to form, the hassle of dealing with naive newcomers who think they understand all the issues but actually don't (every project has these; sometimes they're next year's star contributors, sometimes they stay naive forever), the person who can't understand why you only want to solve problem X when it's obviously a subset of larger problem Y, and so on. The temptation to make decisions behind closed doors and present them as faits accomplis, or at least as the firm recommendations of a united and influential voting block, will be very great.
Don't do it.
As slow and cumbersome as public discussion can be, it's almost always preferable in the long run. Making important decisions in private is like spraying contributor repellant on your project. No serious contributor would stick around for long in an environment where a secret council makes all the big decisions behind closed doors. Furthermore, public discussion has beneficial side effects that will last beyond whatever ephemeral technical question was at issue:
The discussion will help train and educate new developers. You never know how many eyes are watching the conversation; even if most people don't participate, many may be lurking silently, gleaning information about the software.
The discussion will train you in the art of explaining technical issues to people who are not as familiar with the software as you are. This is a skill that requires practice, and you can't get that practice by talking to people who already know what you know.
The discussion and its conclusions will be available in public archives forever after, enabling future discussions to avoid retracing the same steps. See the section called “Conspicuous Use of Archives”.
Finally, there is the possibility that someone on the list may make a real contribution to the conversation, by coming up with an idea you never anticipated. It's hard to say how likely this is; it just depends on the complexity of the code and degree of specialization required. But if anecdotal evidence may be permitted, I would hazard that this is more likely than you might expect. In the Subversion project, we (the founders) believed we faced a deep and complex set of problems, which we had been thinking about hard for several months, and we frankly doubted that anyone on the newly created mailing list was likely to make a real contribution to the discussion. So we took the lazy route and started batting some technical ideas back and forth in private emails, until an observer of the project caught wind of what was happening and asked for the discussions to be moved to the public list. Rolling our eyes a bit, we did — and were stunned by the number of insightful comments and suggestions that quickly resulted. In many cases people offered ideas that had never even occurred to us. It turned out there were some very smart people on that list; they'd just been waiting for the right bait. It's true that the ensuing discussions took longer than they would have if we had kept the conversation private, but they were so much more productive that it was well worth the extra time.
Without descending into hand-waving generalizations like "the group is always smarter than the individual" (we've all met enough groups to know better), it must be acknowledged that there are certain activities at which groups excel. Massive peer review is one of them; generating large numbers of ideas quickly is another. The quality of the ideas depends on the quality of the thinking that went into them, of course, but you won't know what kinds of thinkers are out there until you stimulate them with a challenging problem.
Naturally, there are some discussions that must be had privately; throughout this book we'll see examples of those. But the guiding principle should always be: If there's no reason for it to be private, it should be public.
Making this happen requires action. It's not enough merely to ensure that all your own posts go to the public list. You also have to nudge other people's unnecessarily private conversations to the list too. If someone tries to start a private discussion with you and there's no reason for it to be private, then it is incumbent on you to open the appropriate meta-discussion immediately. Don't even comment on the original topic until you've either successfully steered the conversation to a public place, or ascertained that privacy really was needed. If you do this consistently, people will catch on pretty quickly and start to use the public forums by default — and will promote this norm to others where necessary.
From the very start of your project's public existence, you should maintain a zero-tolerance policy toward rude or insulting behavior in its forums. Zero-tolerance does not mean technical enforcement per se. You don't have to remove people from the mailing list when they flame another subscriber, or take away their commit access because they made derogatory comments. (In theory, you might eventually have to resort to such actions, but only after all other avenues have failed — which, by definition, isn't the case at the start of the project.) Zero-tolerance simply means never letting bad behavior slide by unnoticed. For example, when someone posts a technical comment mixed together with an ad hominem attack on some other developer in the project, it is imperative that your response address the ad hominem attack as a separate issue unto itself, separate from the technical content.
It is unfortunately very easy, and all too typical, for constructive discussions to lapse into destructive flame wars. People will say things in email that they would never say face-to-face. The topics of discussion only amplify this effect: in technical issues, people often feel there is a single right answer to most questions, and that disagreement with that answer can only be explained by ignorance, stupidity, or laziness. It's a short distance from calling someone's technical proposal stupid to calling the person themselves stupid. In fact, it's often hard to tell where technical debate leaves off and character attack begins, which is one reason why drastic responses or punishments are not a good idea. Instead, when you think you see it happening, make a post that stresses the importance of keeping the discussion friendly, without accusing anyone of being deliberately poisonous. Such "Nice Police" posts do have an unfortunate tendency to sound like a kindergarten teacher lecturing a class on good behavior:
First, let's please cut down on the (potentially) ad hominem comments; for example, calling J's design for the security layer "naive and ignorant of the basic principles of computer security." That may be true or it may not, but in either case it's no way to have the discussion. J made his proposal in good faith. If it has deficiencies, point them out, and we'll fix them or get a new design. I'm sure M meant no personal insult to J, but the phrasing was unfortunate, and we try to keep things constructive around here.
Now, on to the proposal. I think M was right in saying that...
As stilted as such responses sound, they have a noticeable effect. If you consistently call out bad behavior, but don't demand an apology or acknowledgement from the offending party, then you leave people free to cool down and show their better side by behaving more decorously next time — and they will.
One of the secrets of doing this successfully is to never make the meta-discussion the main topic. It should always be an aside, a brief preface to the main portion of your response. Point out in passing that "we don't do things that way around here," but then move on to the real content, so that you're giving people something on-topic to respond to. If someone protests that they didn't deserve your rebuke, simply refuse to be drawn into an argument about it. Either don't respond (if you think they're just letting off steam and don't require a response), or say you're sorry if you overreacted and that it's hard to detect nuance in email, then get back to the main topic. Never, ever insist on an acknowledgement, whether public or private, from someone that they behaved inappropriately. If they choose of their own volition to post an apology, that's great, but demanding that they do so will only cause resentment.
The overall goal is to make good etiquette be seen as one of the "in-group" behaviors. This helps the project, because developers can be driven away (even from projects they like and want to support) by flame wars. You may not even know that they were driven away; someone might lurk on the mailing list, see that it takes a thick skin to participate in the project, and decide against getting involved at all. Keeping forums friendly is a long-term survival strategy, and it's easier to do when the project is still small. Once it's part of the culture, you won't have to be the only person promoting it. It will be maintained by everyone.
In the decade since the first edition of this book in 2006, it has become somewhat more common for open source projects, especially the larger ones, to adopt an explicit code of conduct. I think this is a good trend. As open source projects become, at long last, more diverse, the presence of a code of conduct can remind participants to think twice about whether a joke is going to be hurtful to some people, or whether — to pick a random example — it contributes to a welcoming and inclusive atmosphere when an open source image processing library's documentation just happens to use yet another picture of a pretty young woman to illustrate the behavior of a particular algorithm. Codes of conduct remind participants that the maintenance of a respectful and welcoming environment is everyone's responsibility.
An Internet search will easily find many examples of codes of conduct for open source projects. The most popular one is probably the one at https://contributor-covenant.org/, so naturally there's a positive feedback dynamic if you choose or adapt that one: more developers will be already familiar with it, plus you get its translations into other languages for free, etc.
A code of conduct will not solve all the interpersonal problems in your project. Furthermore, if it is misused, it has the potential to create new problems — it's always possible to find people who specialize in manipulating social norms and rules to harm a community rather than help it (see the section called “Difficult People”), and if you're particularly unlucky some of those people may find their way into your project. It is always up to the project leadership, by which I mean those whom others in the project tend to listen to the most, to enforce a code of conduct, and to see to it that a code of conduct is used wisely. (See also the section called “Recognizing Rudeness”.)
Some participants may genuinely disagree with the need to adopt a code at all, and argue against it on the grounds that it could do more harm than good. Even if you feel they're wrong, it is imperative that you help make sure they're able to state their view without being attacked for it. After all, disagreeing with the need for a code of conduct is not the same as — is, in fact, entirely unrelated to — engaging in behavior that would be a violation of the proposed code of conduct. Sometimes people confuse these two things, and need to be reminded of the distinction.
In some projects, a code of conduct specifically for organizational or commercial participants — often one implies the other, but not always — may also be called for. If you see organizational actors participating in your project in ways that might not be conducive to the project's long-term health, consider creating a Commercial Code of Conduct (CCoC, sometimes also expanded as Corporate Code of Conduct) or Organizational Code of Conduct (OCoC). Two examples are the General Guidelines for Commercial Entities and Others Deploying Arches (on https://www.archesproject.org/code-of-conduct/) and the Bytecode Alliance's Organizational Code of Conduct (which appears to still be a draft under consideration as of this writing, but the draft text is available at https://github.com/bytecodealliance/rfcs/blob/main/ORG_CODE_OF_CONDUCT.md and is a representative example).
One of the best ways to foster a productive development community is to get people looking at each others' code — ideally, to get them looking at each others' code changes as those changes arrive. Commit review (sometimes just called code review) is the practice of reviewing commits as they come in, looking for bugs and possible improvements.
There are a couple of reasons to focus on reviewing changes, rather than on reviewing in-place code that's already in source files. First, it just works better socially: when someone reviews your change, she is interacting with work you did recently. That means if she comments on it right away, you will be maximally interested in hearing what she has to say; six months later, you might not feel as motivated to engage, and in any case might not remember the change very well. Second, looking at what changes in a codebase is a gateway to looking at the rest of the code anyway: reviewing a change often causes one to look at the surrounding code, at the affected callers and callees elsewhere, at related module interfaces, etc.
Commit review thus serves several purposes simultaneously. It's the most direct example of peer review in the open source world, and helps to maintain software quality. Every bug that ships in a piece of software got there by being committed and not detected; therefore, the more eyes watch commits, the fewer bugs will ship. But commit review also serves an indirect purpose: it confirms to people that what they do matters, because one obviously wouldn't take time to review a commit unless one cared about its effect. People do their best work when they know that others will take the time to evaluate it.
Reviews should be public. Even on occasions when I have been sitting in the same physical room with another developer, and one of us has made a commit, we take care not to do the review verbally in the room, but to send it to the appropriate online review forum instead. Everyone benefits from seeing the review happen. People follow the commentary and sometimes find flaws in it; even when they don't, it still reminds them that review is an expected, regular activity, like washing the dishes or mowing the lawn.
Some technical infrastructure is required to do change-by-change review effectively. In particular, setting up commit notifications is extremely useful. The effect of commit notifications is that every time someone commits a change to the central repository, an email or other subscribable notification goes out showing the log message and diffs (unless the diff is too large; see diff, in the section called “Version Control Vocabulary”). The review itself might take place on a mailing list, or in a review tool such as Gerrit or the GitHub "pull request" interface. See the section called “Commit Notifications / Commit Emails” for details.
In the Subversion project, we did not at first make a regular practice of code review. There was no guarantee that every commit would be reviewed, though one might sometimes look over a change if one were particularly interested in that area of the code. Bugs slipped in that really could and should have been caught. A developer named Greg Stein, who knew the value of code review from past work, decided that he was going to set an example by reviewing every line of every single commit that went into the code repository. Each commit anyone made was soon followed by an email to the developer's list from Greg, dissecting the commit, analyzing possible problems, and occasionally praising a clever bit of code. Right away, he was catching bugs and non-optimal coding practices that would otherwise have slipped by without ever being noticed. Pointedly, he never complained about being the only person reviewing every commit, even though it took a fair amount of his time, but he did sing the praises of code review whenever he had the chance. Pretty soon, other people, myself included, started reviewing commits regularly too.
What was our motivation? It wasn't that Greg had consciously shamed us into it. But he had proven that reviewing code was a valuable way to spend time, and that one could contribute as much to the project by reviewing others' changes as by writing new code. Once he demonstrated that, it became expected behavior, to the point where any commit that didn't get some reaction would cause the committer to worry, and even ask on the list whether anyone had had a chance to review it yet. Later, Greg got a job that didn't leave him as much time for Subversion, and had to stop doing regular reviews. But by then, the habit was so ingrained for the rest of us as to seem that it had been going on since time immemorial.
Start doing reviews from the very first commit. The sorts of problems that are easiest to catch by reviewing diffs are security vulnerabilities, memory leaks, insufficient comments or API documentation, off-by-one errors, caller/callee discipline mismatches, and other problems that require a minimum of surrounding context to spot. However, even larger-scale issues such as failure to abstract repeated patterns to a single location become spottable after one has been doing reviews regularly, because the memory of past diffs informs the review of present diffs.
Don't worry that you might not find anything to comment on, or that you don't know enough about every area of the code. There will usually be something to say about almost every commit; even where you don't find anything to question, you may find something to praise. The important thing is to make it clear to every committer that what they do is seen and understood, that attention is being paid. Of course, code review does not absolve programmers of the responsibility to review and test their changes before committing; no one should depend on code review to catch things she ought to have caught on her own.
Start your project out in the open from the very first day. The longer a project is run in a closed source manner, the harder it is to open source later.
Being open source from the start doesn't mean your developers must immediately take on the extra responsibilities of community management. People often think that "open source" means "strangers distracting us with questions", but that's optional — it's something you might do down the road, if and when it makes sense for your project. It's under your control. There are still major advantages to be had by running the project out in open, publicly-visible forums from the beginning. Conversely, the longer the project is run closed-source, the more difficult it will be to open up later.
I think there's one underlying cause for this:
At each step in a project, programmers face a choice: to do that step in a manner compatible with a hypothetical future open-sourcing, or do it in a manner incompatible with open-sourcing. And every time they choose the latter, the project gets just a little bit harder to open source.
The crucial thing is, they can't help choosing the latter occasionally — all the pressures of development propel them that way. It's very difficult to give a future event the same present-day weight as, say, fixing the incoming bugs reported by the testers, or finishing that feature the customer just added to the spec. Also, programmers struggling to stay on budget will inevitably cut corners here and there. In Ward Cunningham's phrase, they will incur "technical debt" (https://en.wikipedia.org/wiki/Technical_debt), with the intention of paying back that debt later.
Thus, when it's time to open source, you'll suddenly find there are things like:
The problem isn't just the work of actually doing the cleanups; it's the extra decision-making they require. For example, if sensitive material was checked into the code repository in the past, your team now faces a choice between cleaning it out of the historical revisions entirely, so you can open source the entire (sanitized) history, or just cleaning up the latest revision and open-sourcing from that (sometimes called a "top-skim"). Neither method is wrong or right — and that's the problem: now you've got one more discussion to have and one more decision to make. In some projects, that decision gets made and reversed several times before the final release. The thrashing itself is part of the cost.
The other problem with opening up a developed codebase is that it creates a needlessly large exposure event. Whatever issues there may be in the code (modularity corner-cutting, security vulnerabilities, etc), they are all exposed to public scrutiny at once — the open-sourcing event becomes an opportunity for the technical blogosphere to pounce on the code and see what they can find.
Contrast that with the scenario where development was done in the open from the beginning: code changes come in one at a time, so problems are handled as they come up (and are often caught sooner, since there are more eyeballs on the code). Because changes reach the public at a low, continuous rate of exposure, no one blames your development team for the occasional corner-cutting or flawed code checkin. Everyone's been there, after all; these tradeoffs are inevitable in real-world development. As long as the technical debt is properly recorded in "FIXME" comments and bug reports, and any security issues are addressed promptly, it's fine. Yet if those same issues were to appear suddenly all at once, unsympathetic observers may jump on the aggregate exposure in a way they never would have if the issues had come up piecemeal in the normal course of development.
(These concerns apply even more strongly to government software projects; see the section called “Being Open Source From Day One is Especially Important for Government Projects”.)
The good news is that these are all unforced errors. A project incurs little extra cost by avoiding them in the simplest way possible: by running in the open from Day One.
"In the open" means the following things are publicly accessible, in standard formats, from the first day of the project: the code repository, bug tracker, design documents, user documentation, wiki (if any), and developer discussion forums. It also means the code and documentation are placed under an open source license, of course. And it means that your team's day-to-day work takes place in the publicly visible area.
"In the open" does not have to mean: allowing strangers to check code into your repository (they're free to copy it into their own repository, if they want, and work with it there); allowing anyone to file bug reports in your tracker (you're free to choose your own QA process, and if allowing reports from strangers doesn't help you, you don't have to do it); reading and responding to every bug report filed, even if you do allow strangers to file; responding to every question people ask in the forums (even if you moderate them through); reviewing every patch or suggestion posted, when doing so may cost valuable development time; etc.
Think of it this way:
You open source your code, not your time.
Your code is infinitely replicable; your time is, and you may protect it however you need to. You get to determine the point at which engaging with outside users and developers makes sense for your project. In the long run it usually does, and most of this book is about how to do it effectively. But the pace of engagement is always under your control. Developing in the open does not change this, it just ensures that everything done in the project is, by definition, done in a way that's compatible with being open source.
 Credit where credit is due: the observer was Brian Behlendorf, and he was correctly insistent about the general importance of keeping all discussions public unless there was a specific need for privacy.
 There's an excellent post by Christie Koehler at https://subfictional.com/2016/01/25/the-complex-reality-of-adopting-a-meaningful-code-of-conduct/ discussing this in much more depth.
 Disclosure: My company was involved in drafting both.
 None of this is an argument against top-to-bottom code review, of course, for example to do a security audit. But while that kind of review is important too, it's more of a generic development best practice, and is not as specifically relevant to running an open source project as change-by-change review is.
 This section started out as a blog post, http://archive.civiccommons.org/2011/01/be-open-from-day-one/index.html, though it's been edited a lot for inclusion here.